Player Assets


Faces
Faces
Outfits
Outfits
Armors
Armors
Weapons
Weapons

Models

Models have some strict guidelines due to hardcoded memory allocations.

The name/folder structure of the files was kept consistent with the original file name/folder structure from Capcom… this is why legs are named reg and head/hair are swapped.

Max File Size

When modding the game, do not go over the max file size… if you do your model will either corrupt or crash the game.

Type Max Size
(bytes)
Location
Weapons 22528 data_root/weapon
Arms 22528 data_root/player/f/arm
data_root/player/m/arm
Body 30720 data_root/player/f/body
data_root/player/m/body
Face 10240 data_root/player/f/face
data_root/player/m/face
Head 18432 data_root/player/f/hair
data_root/player/m/hair
Hair 16384 data_root/player/f/head
data_root/player/m/head
Leg 32768 data_root/player/f/reg
data_root/player/m/reg
Skin 6144 data_root/player/f/skin
data_root/player/m/skin
Waist 22528 data_root/player/f/wst
data_root/player/m/wst

Max Vanilla Vert/Tri

Type Max Vertices Max Triangle
Head 459 474
Body 999 811
Arm 756 668
Waist 712 585
Leg 1006 856

Max Theoretical Vert/Tri

The max theoretical comes from successfully imported armors that exceed vanilla however have not been fully tested… You have been warned.

Type Max Vertices Max Triangle
Head 487 501
Body 1025 966
Arm 710 738
Waist 826 782
Leg 861 878