Player Assets
Models
Models have some strict guidelines due to hardcoded memory allocations.
The name/folder structure of the files was kept consistent with the original file name/folder structure from Capcom… this is why legs are named reg and head/hair are swapped.
Max File Size
When modding the game, do not go over the max file size… if you do your model will either corrupt or crash the game.
| Type | Max Size (bytes) | Location |
|---|---|---|
| Weapons | 22528 | data_root/weapon |
| Arms | 22528 | data_root/player/f/arm data_root/player/m/arm |
| Body | 30720 | data_root/player/f/body data_root/player/m/body |
| Face | 10240 | data_root/player/f/face data_root/player/m/face |
| Head | 18432 | data_root/player/f/hair data_root/player/m/hair |
| Hair | 16384 | data_root/player/f/head data_root/player/m/head |
| Leg | 32768 | data_root/player/f/reg data_root/player/m/reg |
| Skin | 6144 | data_root/player/f/skin data_root/player/m/skin |
| Waist | 22528 | data_root/player/f/wst data_root/player/m/wst |
Max Vanilla Vert/Tri
| Type | Max Vertices | Max Triangle |
|---|---|---|
| Head | 459 | 474 |
| Body | 999 | 811 |
| Arm | 756 | 668 |
| Waist | 712 | 585 |
| Leg | 1006 | 856 |
Max Theoretical Vert/Tri
The max theoretical comes from successfully imported armors that exceed vanilla however have not been fully tested… You have been warned.
| Type | Max Vertices | Max Triangle |
|---|---|---|
| Head | 487 | 501 |
| Body | 1025 | 966 |
| Arm | 710 | 738 |
| Waist | 826 | 782 |
| Leg | 861 | 878 |



