Player Assets
Models
Models have some strict guidelines due to hardcoded memory allocations.
The name/folder structure of the files was kept consistent with the original file name/folder structure from Capcom… this is why legs are named reg
and head/hair are swapped.
Max File Size
When modding the game, do not go over the max file size… if you do your model will either corrupt or crash the game.
Type | Max Size (bytes) | Location |
---|---|---|
Weapons | 22528 | data_root/weapon |
Arms | 22528 | data_root/player/f/arm data_root/player/m/arm |
Body | 30720 | data_root/player/f/body data_root/player/m/body |
Face | 10240 | data_root/player/f/face data_root/player/m/face |
Head | 18432 | data_root/player/f/hair data_root/player/m/hair |
Hair | 16384 | data_root/player/f/head data_root/player/m/head |
Leg | 32768 | data_root/player/f/reg data_root/player/m/reg |
Skin | 6144 | data_root/player/f/skin data_root/player/m/skin |
Waist | 22528 | data_root/player/f/wst data_root/player/m/wst |
Max Vanilla Vert/Tri
Type | Max Vertices | Max Triangle |
---|---|---|
Head | 459 | 474 |
Body | 999 | 811 |
Arm | 756 | 668 |
Waist | 712 | 585 |
Leg | 1006 | 856 |
Max Theoretical Vert/Tri
The max theoretical comes from successfully imported armors that exceed vanilla however have not been fully tested… You have been warned.
Type | Max Vertices | Max Triangle |
---|---|---|
Head | 487 | 501 |
Body | 1025 | 966 |
Arm | 710 | 738 |
Waist | 826 | 782 |
Leg | 861 | 878 |